Learning Objectives
After this workshop, you’ll have a systematic, testable structure of your venture’s key assumptions and pivot points. You’ll also have an understanding of lean, including Lean Startup. Though you can use it on a stand-alone basis, this workshop complements Venture Design I (Achieving Customer Relevance), taking the design thinking outputs from that workshop as an input to structuring your venture as an experiment. The learning objectives are:
- Hands-on experience structuring a new venture’s uncertainty into specific, testable assumptions
- Know-how to distinguish between assumptions that are important vs. those that are truly strategic and ‘pivotal’
- How to formulate a ‘minimum viable product’ (MVP) to prove out an idea
- Best practices for running customer discovery and lean experimentation
Slides
The workshop slides, on SlideShare:
[scribd id=237913371 key=key-WWkS0NORFy3rPzjQjZJu mode=slideshow]
Video
Yours truly delivering the workshop.
[youtube=//www.youtube.com/watch?v=cXZprfNxJJw]
Preparation & Prerequisites
There are no prerequisites. While Venture Design I (Achieving Customer Relevance) is designed to precede this workshop, the workshop works fine on a stand-alone basis. Instructor notes: The checklists below describe ‘minimum viable preparation’ and additional related preparation.
Minimum Viable Preparation
- Review the slides
- Prep the materials below
Additional Preparation
Review the tutorials on the underlying tools and frameworks from the exercises:
If you’re interested in the surrounding body of work on Venture Design, see that link and if you’re interested in a structure program for product design & entre/intra-preneurship, check out Startup Sprints.
Materials
1. Index Cards
While Post-It’s are more in fashion for design workshop type events, these exercises are designed around index cards. The reason is that the students will progressively layer more information on to the cards. That said, use whatever works for you; just make sure to review the exercises and have advice for your participants on how they’ll organize their work. I do not recommend doing these on the computer- it tends to create writers block and a desire to create something more permanent than this material is meant to be.
2. A Product Idea to Work
Since the workshop involves sitting down and creating storyboards, all the participants will need to have an idea to use. It doesn’t necessarily have to be in an advance state of planning- as long as they generally know what it is and who it’s for, I think you’ll find it’s sufficient. For those without an idea (or wondering what level of description will work), here are some sample ideas: Venture Concepts.
Workshop Agenda
90 min’s + 8 min/student presentation
ID | Item | Time (min.) | Materials & Technique |
Intro’s and set up on ideas | 5 | Slides 1-10
Notes: |
|
Summary & Review from Venture Design I: Achieving Customer Relevance | 7 | Slides: 11-30
Notes: |
|
Exercise: Your Product Hypothesis | 4 | Slide 31
Materials: Index cards Notes: |
|
Lean Startup and 4 Types of Hypotheses | 6 | Slides 32-40 | |
The Persona Hypothesis | 3 | Slide 41-45 | |
Exercise: Your Early Market | 4 | Slide 46
Notes: |
|
Exercise: Developing Discovery Questions for Your Persona Hypothesis | 5 | Slide 47
Materials: Index cards. See also the applicable portion of the Venture Design template Notes: |
|
Problem Hypothesis | 2 | Slides: 48-51 | |
Exercise: Developing Discovery Questions for Your Problem Hypothesis | 5 | Slide 52
Materials: Index cards. See also the applicable portion of the Venture Design template |
|
Value Hypothesis | 2 | Slides 53-58 | |
Exercise: Developing Discovery Questions for Your Value Hypothesis | 2 | Slide 59 | |
Understanding the MVP and 7 Case Studies | 15 | Slides 60-87
Notes: |
|
BREAK | 5(~1 hr. 5 min) | ||
Exercise: Your (Concierge) MVP | 5 | Slide 88 | |
Lean at Large | 3 | Slides 89-95 | |
Student Presentations | (variable) | Slide 96
Notes: |
|
Closing, resources, and next steps | 5 | Slides 97-98 |